Attaching patches to Pull Requests

This might sound strange, but sometimes I prefer patches to pull requests. The main scenario is when I’m reviewing someone else’s code and I want to propose an alternative implementation.

I could just create a new branch and pull request with my change, but then the conversation is split between two PRs, and there’s a new branch that you have to clean up.

When the change is small enough, or I’m not sure if it will be accepted, I’d rather send a patch. So far I’ve been doing git diff, uploading the result to gist, and posting the link as a comment in the PR. This has a few shortcomings:

  • No binary support.
  • If the original author wants to use it, authorship is usually lost, unless they use the --author option for git commit, and even then there’s room for typos.

I know there’s a better way, as Git was originally designed to share patches, not pull requests. I think I’ve been avoiding it because it’s not as common and the original author might not know what to do with the patch. So I’m writing this as a quick tutorial.

Creating a patch

Before creating a patch, you have to commit your changes. git format-patch will create a patch file for each commit, so your history can be preserved. Once you have a commit, your branch is ahead of origin, so we can use that to tell format-patch which commits to pick

branch=git rev-parse --abbrev-ref HEAD
origin="origin/$branch"
git format-patch $origin

This will leave one or more .patch files in your project directory:

$ ls *.patch
0001-Store-relative-paths-for-reader-topics.patch

Upload those to Gist and leave a comment with the link on the PR:

$ gist -co *.patch

Applying a patch

For a single patch, you can copy the Raw link in the Gist and download it

$ curl -sLO https://gist.github.com/koke/1b30d861e6bb9d366f69bc186d0e9525/raw/8cc27f3e589a7823b2e9f1746aa921b92da14187/0001-Store-relative-paths-for-reader-topics.patch

If there are multiple files, make sure you use the Download Zip link (or download all the files one by one):

$ curl -sLo patches.zip https://gist.github.com/koke/ab100907c17c4ef6a977350494679091/archive/3fb0136a21a6bc499bff2511750c62ae6dc41630.zip
$ unzip -j patches.zip 
Archive:  patches.zip
3fb0136a21a6bc499bff2511750c62ae6dc41630
  inflating: 0001-Store-relative-paths-for-reader-topics.patch  
  inflating: 0002-Whitespace-changes.patch  

Once you have the patch file(s) in your project directory, just run git am -s *.patch:

$ git am -s *.patch
Applying: Store relative paths for reader topics
Applying: Whitespace changes

Review the changes, and if you’re happy with them, git push them. Otherwise, you can reset your branch to point at the pushed changes:

branch=git rev-parse --abbrev-ref HEAD
origin="origin/$branch"
git reset --hard $origin

Finally, run git clean -df, or manually remove the downloaded files.

Composing operations in Swift

Continuing on From traditional to reactive, the problem I’m solving today is refactoring our image downloading system(s).

If I remember it correctly, it all started a long time ago when we switched to AFNetworking, and started using its UIImageView.setImageWithURL methods. To this day I still feel that there’s something terribly wrong in a view calling networking code directly, but that’s not today’s problem. Instead it’s how this system grew by adapting to each use case with ad-hoc solutions.

If I haven’t missed anything, we have:

  • AFNetworking’s setImageWIthURL: you pass a URL and maybe a placeholder, and it eventually sets the image. It uses its own caching.
  • UIImageView.downloadImage(_:placeholderImage:), which is basically a wrapper for AFNetworking’s method which sets a few extra headers. Although it’s not very obvious why it’s even there.
  • A newer UIImageView.downloadImage(_), which skips AFNetworking and uses NSURLSession directly. This was recently developed for the sharing extension to remove the AFNetworking dependency. It creates the request, does the networking, sets the result, and it adds caching. It also cancels any previous requests if you reset the image view’s URL.
  • Then we have downloadGravatar and downloadBlavatar which are just wrappers that take an email/hash or hostname and download the right Gravatar. At least these were refactored not long ago to move the URL generation into a separate Gravatar type. Although it seems the old methods are also still there and used in a few places.
  • WPImageSource: basically all it does is prevent duplicate requests. Imagine you just loaded a table to display some comments and you need to load the gravatars. Several of the rows are for the same commenter, so the naive approach would request the same gravatar URL several times. This coalesces all of the requests into one. This doesn’t really have anything to do with images in theory, and could be more generic, although it also handles adding authentication headers for private blogs.
  • WPTableImageSource: this one does quite a few things. The reason behind it was to load images for table view cells without sacrificing scrolling performance. So it uses Photon to download images with the size we need. If Photon doesn’t give us what we want (if the original image is smaller than the target size, we don’t want to waste bandwidth) we resize locally. We cache both original and resized images. It also keeps track of the index path that corresponds to an image so we can call the delegate when it’s ready, and it supports invalidating the stored index paths when the table view contents have changed, so we don’t set the images in the wrong cell.

These are all variations of the same problem, built in slightly different ways. What I want to do is take all of this into composable units, each with a single responsibility.

So I built an example for one of the simple cases: implement a UIImageView.setImageWithURL(_) that uses Photon to resize the image to the image view’s size, downloads the image and sets it. No caching, placeholders or error handling, but it customizes the request a bit.

This is what the original code looked like approximately (changed a bit so the example is easier to follow):


func old_setResizedImage(withURL url: NSURL) {
let photonUrl = photonize(url: url, forSize: frame.size)
let request = NSMutableURLRequest(URL: photonUrl)
request.HTTPShouldHandleCookies = false
request.addValue("image/*", forHTTPHeaderField: "Accept")
let session = NSURLSession.sharedSession()
let task = session.dataTaskWithRequest(request) { [weak self] data, response, error in
let scale = UIScreen.mainScreen().scale
guard let data = data,
let image = UIImage(data: data, scale: scale) else {
return
}
self?.image = image
}
task.resume()
}

view raw

old.swift

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The problem I encountered is that Photon has an issue resizing transparent images, so for this I want to skip photon and do the resizing on the device. If you want to do that with the original code I see two options: duplicate it, or start adding options to the function to change its behavior. I’m not sure which option is worse.

The first step is to break the existing method into steps:

  1. “Photonize” the URL so we are asking for a resized image
  2. Build the request
  3. Fetch the data
  4. Turn it into an image
  5. Make sure it’s an image, or stop
  6. Set the image view’s image to that

So I’ve extracted most of those steps into functions and this is what I got:


func traditional_setResizedImage(withURL url: NSURL) {
let resizedURL = photonize(url: url, forSize: frame.size)
let request = requestForImageUrl(resizedURL)
fetchData(request) { data in
guard let image = imageFromResponseData(data) else {
return
}
dispatch_async(dispatch_get_main_queue(), {
applyImage(image, to: self)
})
}
}

This is much more functional, even if it looks sequential. It’s written that way because I find it’s easier to read, but you could write the same thing using nested functions.


func functional_setResizedImage(withURL url: NSURL) {
fetchData(
requestForImageUrl(
photonize(url: url, forSize: frame.size)
)
) { data in
unwrapOptional(
imageFromResponseData(data),
then: applyImageInMainQueue(to: self)
)
}
}

If you’re into Lisp, you might find this version more pleasing, but in Swift this feels harder to follow than using intermediate variables. This is why other languages have things like the compose operator which you can use to compose functions without all that nesting. When I followed this route, I hit some limitations on Swift generics, and it also looks very foreign. This might work well in Haskell where all functions are curried, but it’s not so much in Swift.


infix operator • { associativity right precedence 140 }
func • <T, U, V>(g: U -> V, f: T -> U) -> T -> V {
return { t in
return g(f(t))
}
}
func composed_setResizedImage(withURL url: NSURL) {
let fetchResizedUrl = fetchData • requestForImageUrl • photonize(forSize: frame.size)
fetchResizedUrl(url)({ data in
unwrapOptional(
imageFromResponseData(data),
then: applyImageInMainQueue(to: self)
)
})
}

view raw

composed.swift

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Also note that the pattern of nesting breaks on fetchData as we don’t have a result yet. I would hardly call that callback hell, but we can start moving in that direction easily if we say we want all the image processing to happen in a background queue. Or if image resizing was an asynchronous operation.


func concurrent_setResizedImage(withURL url: NSURL) {
let backgroundQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
let mainQueue = dispatch_get_main_queue()
dispatch_async(backgroundQueue) { [frame] in
let resizedURL = photonize(url: url, forSize: frame.size)
let request = requestForImageUrl(resizedURL)
fetchData(request) { data in
dispatch_async(backgroundQueue, {
guard let image = imageFromResponseData(data) else {
return
}
dispatch_async(mainQueue, {
applyImage(image, to: self)
})
})
}
}
}

Then I tried with RxSwift. All I wanted for this could be done with a much simpler Future type, since I don’t need side effects, cancellation, or any operator other than map/flatMap. But I already had RxSwift on the project so I’m using it as an example of the syntax. I also added a second version with the transform chain grouped into smaller pieces to improve readability.


func rx_setResizedImage(withURL url: NSURL) -> Disposable {
let backgroundScheduler = ConcurrentDispatchQueueScheduler(globalConcurrentQueueQOS: .Default)
let mainScheduler = MainScheduler.instance
return Observable
.just(url)
.observeOn(backgroundScheduler)
.map(photonize(forSize: frame.size))
.map(requestForImageUrl)
.flatMap(rx_fetchData)
.observeOn(backgroundScheduler)
.map(imageFromResponseData)
.flatMap(unwrapOptional(ImageDownloadError.NilImage))
.observeOn(mainScheduler)
.subscribeNext(applyImage(to: self))
}
func rx2_setResizedImage(withURL url: NSURL) -> Disposable {
let backgroundScheduler = ConcurrentDispatchQueueScheduler(globalConcurrentQueueQOS: .Default)
let mainScheduler = MainScheduler.instance
let request = Observable
.just(url)
.observeOn(backgroundScheduler)
.map(photonize(forSize: frame.size))
.map(requestForImageUrl)
let image = request
.flatMap(rx_fetchData)
.observeOn(backgroundScheduler)
.map(imageFromResponseData)
.flatMap(unwrapOptional(ImageDownloadError.NilImage))
return image
.observeOn(mainScheduler)
.subscribeNext(applyImage(to: self))
}

view raw

rx.swift

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What I haven’t tried yet is a solution based on NSOperation, but I have the feeling that it would add a lot of boilerplate, and wouldn’t feel completely right in Swift.

Finally, what I think I’d build is something based on the traditional version with customization points. I’d love to flatten the data pipeline and be able to just keep mapping over asynchronous values without depending on an external framework. For this example though, it seems that callbacks don’t complicate things much, at least yet. So I think I’ll start from something like this.


func identity<T>(value: T) -> T {
return value
}
extension UIImageView {
func composable_setResizedImage(processUrl proccessUrl: (NSURL -> NSURL) = identity, processImage: (UIImage -> UIImage) = identity) -> NSURL -> Void {
return { url in
let processedURL = proccessUrl(url)
let request = requestForImageUrl(processedURL)
fetchData(request) { data in
guard let image = imageFromResponseData(data) else {
return
}
let processedImage = processImage(image)
dispatch_async(dispatch_get_main_queue(), {
applyImage(processedImage, to: self)
})
}
}
}
func downloadAndResizeLocally(url: NSURL) {
let download = composable_setResizedImage(processImage: resizeImage(to: frame.size))
download(url)
}
}

Here’s a gist with all the examples and the helper functions: ImageServices.swift

If you have a better design, I’d love to hear about it.

From traditional to reactive

Brent Simmons has a series of posts about Reactive vs “Traditional” which sound a lot like the arguments we’re having internally as a team lately. I’ve gotten into RxSwift in the past months and believe it’s a great solution to a number of problems, but it is indeed a big dependency and has a steep learning curve.

I find RxSwift declarative style much easier to read and follow than the imperative counterparts, but it took a while to get there. I remember struggling for months learning to think in terms of streams, and I was really motivated to learn it.

But I thought I’d take some time to take the example in Comparing Reactive and Traditional, as I don’t think it’s a fair comparison (and not in the way you might expect). You can download all the steps in a playground: Traditional to Reactive.playground.

My first “refactor” was just to clean up the code enough to compiled without errors, so I can put it on a playground.

Then I addressed what I found most confusing about the traditional implementation, which is all that throttling logic scattered around the view controller. There’s no need to go reactive there, we just need to contain all that logic and state in one place: Throttle. This is a generic class that takes a timeout and a callback, and you can send new values or cancel. It will call callback after timeout seconds since the last input unless a new input happens. Note that this class is generic and doesn’t need to know anything about the values. It is also easily testable.


class Throttle<T>: NSObject {
let timeout: Double
let callback: T -> Void
var timer: NSTimer? = nil
var buffer: T? = nil
init(timeout: Double, callback: T -> Void) {
self.timeout = timeout
self.callback = callback
}
deinit {
timer?.invalidate()
}
func input(value: T) {
cancel()
buffer = value
resetTimer()
}
func cancel() {
if let timer = self.timer where timer.valid {
timer.invalidate()
}
timer = nil
buffer = nil
}
private func resetTimer() {
timer = NSTimer(timeInterval: timeout, target: self, selector: #selector(fetchTimerDidFire(_:)), userInfo: nil, repeats: false)
}
func fetchTimerDidFire(sender: AnyObject) {
guard let value = buffer else {
return
}
callback(value)
}
}

view raw

throttle.swift

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This leaves us with a simpler view controller, but we still have some logic in there that’s not really specific and could be extracted: keeping only the last request and canceling the previous one. I’ve called this SwitchToLatest, and it couldn’t be simpler: it just has a switchTo method that keeps a reference to the task, and calls cancel on it whenever there’s a new one. It uses a new Cancelable protocol since we don’t really care about what the task is, we just need to know that we can cancel it. Also really easy to test.


class SwitchToLatest {
var latest: Cancelable?
func switchTo(next: Cancelable) {
if let latest = self.latest {
latest.cancel()
}
latest = next
}
deinit {
latest?.cancel()
}
}

And this is how the final ViewController looks:


class ViewController: UIViewController, UITextFieldDelegate {
private weak var tableView: UITableView!
private weak var textField: UITextField!
private lazy var throttle: Throttle<String> = Throttle(timeout: 0.3) { (query) in
self.runFetch(query)
}
private let switcher = SwitchToLatest()
private var results = [String]() {
didSet {
tableView.reloadData()
}
}
private var currentText = "" {
didSet {
if currentText.characters.count < 4 {
throttle.cancel()
}
else {
throttle.input(currentText)
}
}
}
override func viewDidLoad() {
textField.delegate = self
}
func textDidChange(sender: AnyObject) {
if currentText != textField.text {
currentText = textField.text!
}
}
private func runFetch(query: String) {
let fetcher = Fetcher(query: query) { result, error in
if let error = error {
//Handle it.
print("Error \(error)")
}
else if let result = result {
self.results = result.map { oneResult in return oneResult.text }
}
}
switcher.switchTo(fetcher)
}
@IBAction func refresh(sender: AnyObject) {
throttle.cancel()
runFetch(currentText)
}
}

Here’s where I think the fair comparison starts. The traditional version has all the behaviors we want in units with a single responsibility, and the view controller takes these building blocks to do what it needs.

What RxSwift brings to the table is the ability to compose these units and a common pattern for cancellation. What you can’t do here is take Throttle and pipe its output into SwitchToLatest. But in this case, that’s fine.

The live search example is typically a nice example of reactive code as it showcases all of it’s features: streams of values, composition of operators, side effects on subscription, and disposables/cancellation. But as we’ve seen, it doesn’t work as a way for reactive code to prove its value, as the traditional counterpart is simple enough.

Compare this to the thing I was trying to write in RxSwift.

  • We have some data that needs to be loaded from the API. That data might be used by a few different view controllers.
  • When a request fails because of network conditions, it should be automatically retried a few times before we give up.
  • We want to poll for new data every minute, counting since the last successful refresh.
  • If a request is taking more than a few seconds, the UI should display a message indicating that “this is taking longer than expected”.
  • If the request fails because an “unrecoverable” error or we give up on retrying, the UI should display an error and we shouldn’t try to poll for data until the user manually refreshes again.
  • The UI should show a message when it detects it’s offline, and stop any polling attempts. When we detect we’re online we should resume polling. (I later learned that Apple doesn’t recommend using Reachability to prevent network requests unless they’ve already failed).
  • If a second VC wants the same data, there should not be a second request going out. Not just caching, but reusing in-progress requests.

When written in RxSwift it was already a complex logic to follow, and I even had to write a couple of custom operators (pausable and retryIf). There’s no silver bullet, and that’s also true for RxSwift, but I believe it can help. I can’t imagine reasoning about all the possible states in a more traditional design.

I also would argue (although someone might disagree) that any time you use NSNotificationCenter, NSFetchedResultsController, or KVO, you are already doing some sort of reactive programming, just not in a declarative way.