I think this is one of the main reasons why I stopped playing Battlefield 3 and why I won’t be playing much Battelfield 4
That’s quite usual for loading time, although I’ve seen longer. If you play on settings with longer round durations it might be tolerable, but if you like shorter and faster game types you round time will be around 5-15 minutes
Spending 10-30% of my gaming time staring at a loading screen is no fun.
On top of that, I’m getting a bit tired of shooting and looking into games with a little more story. If you’re looking for a nice new game where the main goal is not killing people and blowing up stuff, check out Papo & Yo.
I got the news a bit late, but one of the buildings of the Internet Archive caught fire last week.
An early estimate shows we may have lost about $600,000 worth of high end digitization equipment, and we will need to repair or rebuild the scanning building. It is in difficult times like these that we turn to our community.
You might know the Internet Archive from their Wayback Machine, a service that keeps snapshots of many websites back to 1996
I’m really only familiar with that tool, but they do so much more. From their about page:
The Internet Archive is a 501(c)(3) non-profit that was founded to build an Internet library. Its purposes include offering permanent access for researchers, historians, scholars, people with disabilities, and the general public to historical collections that exist in digital format.
If you want to help rebuild, you can donate.
A retweet wasn’t enough this time. If you work with APIs you’ll relate to this (baby is optional)
Having a baby has really driven home how terrible it is when several issues result in the same error message—
Andrew Traviss (@andrewtraviss) October 18, 2013
Folsom Street Fair. Judging for the name, one would expect something completely different. If you have no idea what it is, ask Google Images (NSFW). I think I had never seen so many naked guys, not to mention bondage and whip demos, leather and latex, and all sorts of crazy stuff, in broad daylight, in a major city center.
The two women in the picture above were just hanging out there, acting like cats, playing with toys. I so wished I’d had brought a laser pointer
More often than not, I find this alert greeting me: I’ve reached my iCloud storage limit again.
You get 5GB free, but you share those for all the devices tied into your Apple ID. In my case, here’s the list:
- 32GB iPad mini – testing device, but used for reading, browsing, videos,… while not working
- 32GB iPhone 4S – main phone so far
- 32GB iPhone 5 – next main phone, used to test the iOS7 betas this summer
- 8GB iPod 4G – testing only
- MacBook Pro
That’s not counting the older devices I never use anymore.
Backups don’t include the OS or the installed Apps, but the rest of the data can easily surpass 5GB with this many devices. You can opt to not backup some parts like your Camera Roll or iBooks, but then what’s the point of backing up. The other option is to pay for more storage.
I don’t think the storage plans are that expensive (although they are, compared to Dropbox and others), but considering I roughly buy a new iPhone and iPad each year, that’s over $1000 for Apple. If you renew your computer every 2-3 years, duplicate that (those new retina MacBooks are expensive). Throw in another $100 for the developer program, although that’s peanuts compared to the hardware cost.
It’s not crazy to think Apple could offer you an extra 5GB for each new device. Even expiring the extra space after a couple of years would be enough.
Then again, a lightning cable is more expensive than the 10GB plan.
Reading John Gruber’s review of the iPhone 5S and 5C, I found this very interesting part that I hadn’t realised before:
ARMv8, the architecture upon which Apple’s new A7 is designed, is a clean break. ARM’s previous instruction set dated back 20 years. ARM has always been designed for low power consumption, but 20 years ago is forever in this industry. Rather than simply add 64-bit instructions to the old ISA, ARMv8 is a clean break designed for today’s — and the future — world.
[...]the biggest reason for the performance and power consumption improvements going from the A6 to A7 is the switch from the ARMv7 to ARMv8 architectures, not 32- to 64-bit. ARMv8’s improved instruction set alone has resulted in 15-20 percent performance gains while simultaneously using less power, from what I’ve been told by informed sources. And though Apple could have gone to ARMv8 while remaining 32-bit only, it made no sense not to go 64-bit.
I was wondering where was the need for 64-bit on smartphones, but that sounds really cool.